2/26/2024 0 Comments Wows fly strike winAlso, I’m not sorry at all for this terrible joke. While Demolition Expert might not be the best on Destroyers, you can’t go Da Rong way with this improved Survivability Expert. Survivability Expert +400 HP for each ship tier (instead of +350) Now, as a way to make sure people will actually play the reworked aircraft carriers, a special event like the “Royal Navy” or the “In the Name of His Highness” will also be implemented with the update: This aircraft carrier rework is still basically in early-beta. It is still relatively uninteresting to play, lacks any sort of real complexity and most of all, we are looking at a fair amount of patches to balance the whole system may it be for the planes themselves or the anti-air values. The fact that Wargaming wants to bring the aircraft carrier rework to the 0.8.0 update is frankly a bad idea. Please note that the information in the Development Blog is preliminary. Thanks to our joint efforts, the class of aircraft carriers will soon get a new life in World Of Warships. As is the case with the initial test of new aircraft carriers, here we will count on your feedback and support to assist us in the ‘fine-tuning’ process. Within a few months, you can expect numerous changes to the parameters of aircraft, including the number of units and their types. That’s why, the work on the balance settings of aircraft carriers will continue after their release. It is important to understand that it is impossible to bring optimum balance to the final state of the class in the test environment, as players behave differently there than on the main server. Thus, the working of the consumable “fighters” will become more obvious and understandable.īalance is one of the hottest topics of discussion. Now the circle will show the extreme boundary of the zone, the area within which your planes will be attacked. Players couldn’t figure out how far away from the fighters it was safe to fly. During tests, the circle on the minimap showed the trajectory on which the fighters were patrolling. Now it will be easier to run away from them. The time during which they chased plane, has been reduced. To solve this problem, we are working on an automatic activation system of the relevant CV consumables when it is in danger. Often they were unable to react in time or they were not ready to lose control of their planes. Players had to return the squadron, and only then, from the ?V, use the necessary counter measures, including the fighters call. This condition is necessary for not spreading the player’s attention too thin in battle and reduce the current overload of micro management, making the class of aircraft carriers more accessible to everyone.Īnother controversial point was the protection of the aircraft carrier from an enemy air attack. However, at the heart of the new gameplay is the management of only one game unit at a time – predominantly an aircraft squadron. We know that there are other situations in which some players would like to use a squadron and an aircraft carrier in parallel. Thus, by plotting points in the tactical map view, you will be able to remove the aircraft carrier from the collision with the island, without the need to return/recall your active aircraft. Now, if the player puts a navigation point in the stern sector relative to the current course of the ship, the autopilot will reverse. We have improved autopilot for all classes of ships. It didn’t allow the ships to move in reverse, so if the aircraft carrier crashed into an island, then you had to spend a lot of time to get it back on the right course. The small opportunities of autopilot system is one of the reasons why players want to control the aircraft carrier independently and in parallel with the aircraft. In this post, we’ll tell you about a few recent changes implemented following test results. Their gameplay is gradually taking its final form. You have allowed us to find, and fix, a lot of bugs as well as improve some mechanics.Īnyone will soon be able to try the new CVs. Thank you for your feedback and the time spent on tests. More than 5,000 players participated in the testing of aircraft carriers.
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